
That might be why some of the sprites look a little too. All of the sprites I made custom for the class were made using GIMP and/or Inkscape. The move was replaced with something less interesting. food amount reduces stress by 10, and all classes can at least get the basic -15 stress on one person for 2 camping points, with some having access to stronger or AoE stress healing camping skills).Things worthy of note- They were supposed to work like the siren with one of their abilities, but testing it was a pain because it kept crashing the game, forcing me to start a new save file. Camping also has stress removal(Using max. Warrens: IIRC nothing that reduces stress.Ĭove: IIRC the Tidepool has a chance of curing stress if you use antivenom on it and the coral, if you REALLY don't want to remove a negaquirk for one measly medicinal herb used, can be used to gamble for stress healing if you don't use herbs on it.Īnd of course you have the Houndmaster and Jester(As well as several classes from mods) that can reduce stress via abilities. IIRC this one also always heals stress if you don't have holy water, but don't quote me on it. Much like the one in the Ruins, except a different visual model. Ruins: Confession Booth(Use holy water, else you risk gaining stress instead!), Holy Fountain(Holy water guarantees a decent heal + stress reduction, without holy water you either get a small amount of loot or a lesser heal+stress removal)

There indeed are a bunch of curios(Most notably imo the Ruins) that, given the correct item, will reduce stress on the hero interacting with it. By succeeding the surprise roll you basically get a free shot at taking them out. What also helps is a good chance at surprising enemies, as stress-inflicting enemies tend to have decent speed values, often being one of the first allowed to act. a bone courtier, who can only do a weak poke attack from the front rank and has a chance to poke ineffectively at you from rank 2) if you feel like you lack the raw back-row damage potential or a dangerous foe spawned in the front ranks. Another option is stunning(Or in select cases, shuffling them into the front rank like e.g. Given that they (usually) lurk in the back means bringing compositions that can reliably dish out heavy damage to the back rows tends to help.

The easiest way to not accrue stress is, to be fair, to kill stress-inflicting enemies first.
